
The requirements for this though are VERY finnicky and yet another reason it’s better to wait for a second playthrough for good guns. It’s possible to complete it the first time through but it would be significantly more difficult. Two, attempting this on a second playthrough of the game as you will have your upgrades and hopefully an arsenal of good guns. One, before attempting this, back your save up to a USB drive or the PSN Network in case you mess something up and need to reload it. This can also be combined with DO YA, PUNK?ĪIN’T GOT TIME TO BLEED – Complete a mission without killing anything except the boss: The only spot this is possible on is Main Mission 4. Simply run through them from start to finish and the trophy will pop on the mission completion screen. The very first mission in this ship is a bunch of completely empty levels. Or, you can do it the very, very easy way: wait until you have completed the main story and a mission will open up in the lower left quadrant of the missions map with a big exclamation point on it. The hard way would be to try and do it the way you may end up playing a lot of the game poking your head out of the starting door without triggering the enemies, looking for the exit door, shooting it to get it to open and then making a mad dash for it doing your best to avoid all enemies and incoming fire, praying and hoping all the way. NOT A SCRATCH – Complete a mission with out taking any damage: There’s an easy way and a hard way to do this. Fire a shot into their midst and boom – trophy. If for any reason you need to actively try for it, just craft a gun with rockets or some such explosives on it and kite some flying enemies around.

SPLASHPARK – Kill 5 mobs in one shot: Another easy trophy that will likely come without even trying and be one of your first trophies. This will likely be one of you first trophies and will come without you even trying. Just craft a gun where the DPS of the parts adds up to more than 100. GUNSHOW – Craft a gun with a DPS of over 100: This is practically unmissable. This trophy, like some others in the game will pop on the mission complete screen. WELCOME TO THE RESISTANCE – Complete your first mission: Self-explanatory. You’ll kill hundreds and hundreds of these on your way to platinum, if not over 1,000. Save this as one of you last trophies to minimize the grind. Hope this proves useful!īUZZKILL – Kill 1000 Spinbots: Self-explanatory. For anyone curious, I’d give this about a 5 or maybe a 6 out of 10 in terms of difficulty to platinum, as much is dependent on luck due to the random generation aspect of the game, and some poor design choices tend to hamper some things play-wise. Since there’s not much information out there on this game, I figured I’d post some up in hopes that it proves useful to anyone going for the platinum. The tracks played are "Isolation" and "Elation".Here’s a loose trophy guide for anyone interested in taking on the platinum of MOTHERGUNSHIP, an FPS, bullet-hell game. Track alternates when cap is removed and reattached. Plays one of two tracks from Tower of Guns while the gun is being fired. *Bullets produce a spray of cosmetic flowers when they expire. *Consumes the entire energy bar in one shot. *Direction of boost is dependent on the cap's orientation. *Bullets produce a cluster of cosmetic hearts when they expire *Costs 4.0 e/s for Uncommon and 8.0 e/s for Rare *Multiple Overchargers are independent of one another. *Does not increase energy consumption like other caps.Ĭhance to refill 50% of energy on depletion *Only available from Doom Factory Missionsĭivides gun energy consumption evenly between hands Unless otherwise specified Caps have an energy drain per second of: Not all caps are created equally and some provide better stats than others however their usefulness is strongly dictated by the base stats of the gun you combine with them. However, caps are less linear than Barrels in their scaling there are standard caps that go from common to rare with incremental scaling, some caps that only come in certain rarities like Load Balancer or Multishot Addon and lastly legendary golden caps which do not correlate at all with regular caps and all have their own unique effect. Similarly to Barrels, Caps come in 4 rarities: White(common), Blue(uncommon), Purple(rare) and Gold(legendary). While the the drawbacks of the modifiers are usually undesirable if combined with certain guns their effect can minimized, completely disregarded or even used to your advantage.


Positive stat modifiers are displayed in green, negative ones in red and neutral in gray. They often come with a stat increase and a drawback. Caps in Mothergunship are gun modifiers that increase or lower certain stats or add unique effects.
